The First Enemy Boss Ship! May 10, 2009
Posted by tjerkw in News.trackback
Today I created the 3d model for the first boss enemy ship. All ships are premodelled in 3d with the open source tool called Blender. Then I render some images which can be used to create sprites for the game.
To show you how the boss looks I created an 3d camera-fly-over animation, check it out:
Also an image that was rendered from above (thats how they well be used in the game):

Image of the new (and first) enemy boss
Now that the sprites are ready I have to create the game-logic and code to make the new boss really a part of the game!
Apart from that I have also created new explosion sprites this week, because i was not happy with the previous explosions sprites. Again Blender was used to create the images (blender has a powerful of particle engine, ideal for explosions).
I created two types of explosions: circle-wave explosions (with a hole in the middle) and solid explosions (without the hole). Some images of the explosions can be seen below:
Hi, I’m a blender/Android user ^^
I’d like to know if you used the internal blender’s game engine for your game or if you coded manually.
Thanks
DarkPlg