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	<title>SpaceWars Android Game</title>
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		<title>SpaceWars Android Game</title>
		<link>http://spacewarsgame.wordpress.com</link>
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		<title>SpaceWars Update: Working on port to OpenGL!!</title>
		<link>http://spacewarsgame.wordpress.com/2009/07/11/spacewars-update-opengl/</link>
		<comments>http://spacewarsgame.wordpress.com/2009/07/11/spacewars-update-opengl/#comments</comments>
		<pubDate>Sat, 11 Jul 2009 18:31:35 +0000</pubDate>
		<dc:creator>tjerkw</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://spacewarsgame.wordpress.com/?p=52</guid>
		<description><![CDATA[Okay i really needed to update this blog. So here it is. Short summary: i was busy with other things the last few weeks,  i decided to port the game to opengl for performance Firstly: i did not have a lot of time for my game, i am almost done with my master thesis and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spacewarsgame.wordpress.com&amp;blog=7778017&amp;post=52&amp;subd=spacewarsgame&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Okay i really needed to update this blog. So here it is.</p>
<p><strong>Short summary</strong>: <em>i was busy with other things the last few weeks,  i decided to port the game to opengl for performance</em></p>
<p>Firstly: i did not have a lot of time for my game, i am almost done with my master thesis and it still needs some work, also i did several job interviews the last weeks in order to find a good job. And another thing i was busy with: i needed to migrate my server, that was a few days of work.</p>
<p>Anyway about the <strong>GAME</strong>!  The game is getting better however i am not satisfied with the performance. The performance is oaky when there is not a lot happening on the screen. However things become laggy when there are multiple ships and explosions. Therefore i decided to <strong>port the whole game to OpengL</strong>! This will make the game a lot faster! This choice requires a lot of work on the painting code of the game. However i think i will manager. The users will not see any new things in the game, they will only see that the <strong>game is a lot faster.</strong></p>
<p>After that i am going to add more levels and more cool stuff <strong>(maybe 3d elements?). </strong>Anyway i will keep you updated!</p>
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		<slash:comments>5</slash:comments>
	
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			<media:title type="html">tjerkw</media:title>
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		<title>Game Update: Better Controls</title>
		<link>http://spacewarsgame.wordpress.com/2009/06/16/game-update-better-controls/</link>
		<comments>http://spacewarsgame.wordpress.com/2009/06/16/game-update-better-controls/#comments</comments>
		<pubDate>Tue, 16 Jun 2009 09:16:51 +0000</pubDate>
		<dc:creator>tjerkw</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://spacewarsgame.wordpress.com/?p=47</guid>
		<description><![CDATA[A new update is available on the market. If you&#8217;re on an android phone: goto the market to check the game. Otherwise check the game in the market here. It has the following improvements: Better controls with accelerometer Joystick visualizes accelerometer effect Joystick can be used by dragging it on the screen (overrides accelerometer) Smaller [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spacewarsgame.wordpress.com&amp;blog=7778017&amp;post=47&amp;subd=spacewarsgame&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>A new update is available on the market. If you&#8217;re on an android phone: <a href="http://market.android.com/search?q=pname:com.tjerk.spacewars">goto the market to check the game</a>. Otherwise check the <a href="http://www.cyrket.com/package/com.tjerk.spacewars">game in the market here</a>. It has the following improvements:</p>
<ul>
<li>Better controls with accelerometer</li>
<li>Joystick visualizes accelerometer effect</li>
<li>Joystick can be used by dragging it on the screen (overrides accelerometer)</li>
<li>Smaller game size: decreased the size of some sprites and did some other optimizations (4.7MB after unpacking, so decreased by almost 2MB)</li>
</ul>
<p>The game is still to easy but the priorities now are the controls. I think they work nicely now and its time to make the levels more interesting. Coming closer to the final game!</p>
<p>By the way: some users report that the boss cause the game to lag. I do not have this problem on my HTC Magic. Maybe this problem is HTC Dream (G1) specific? Can somebody acknowledge this?</p>
<p style="text-align:center;"><img class="aligncenter size-full wp-image-50" title="The new onscreen joystick." src="http://spacewarsgame.files.wordpress.com/2009/06/device11.png?w=460" alt="The new onscreen joystick."   /></p>
<p style="text-align:center;"><img class="aligncenter size-full wp-image-49" title="The tutorial for newbies." src="http://spacewarsgame.files.wordpress.com/2009/06/device2.png?w=460" alt="The tutorial for newbies."   /></p>
<p style="text-align:center;">
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		<slash:comments>2</slash:comments>
	
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			<media:title type="html">tjerkw</media:title>
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		<media:content url="http://spacewarsgame.files.wordpress.com/2009/06/device11.png" medium="image">
			<media:title type="html">The new onscreen joystick.</media:title>
		</media:content>

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			<media:title type="html">The tutorial for newbies.</media:title>
		</media:content>
	</item>
		<item>
		<title>SpaceWars Beta released on Android Market!</title>
		<link>http://spacewarsgame.wordpress.com/2009/06/10/spacewars-beta-released-on-android-market/</link>
		<comments>http://spacewarsgame.wordpress.com/2009/06/10/spacewars-beta-released-on-android-market/#comments</comments>
		<pubDate>Wed, 10 Jun 2009 11:37:43 +0000</pubDate>
		<dc:creator>tjerkw</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://spacewarsgame.wordpress.com/?p=43</guid>
		<description><![CDATA[Yes: finally the time has come: a Beta Version! I tested the game a lot on my device and decided it was a good time to release the first beta version on the android market (link to market for android users). I released the game in the middle of the night at 02:30 . It [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spacewarsgame.wordpress.com&amp;blog=7778017&amp;post=43&amp;subd=spacewarsgame&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Yes: finally the time has come<strong>: a Beta Version!</strong></p>
<p>I tested the game a lot on my device and decided it was a good time to release the first beta version on the android market (<a href="http://market.android.com/search?q=pname:com.tjerk.spacewars">link to market for android users</a>).</p>
<p>I released the game in the middle of the night at 02:30 <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> . It was downloaded more than 500 times already!</p>
<p>This version is free and mainly released to gather user feedback which can be used to make the game even better! I <a href="http://www.cyrket.com/package/com.tjerk.spacewars">already got some useful feedback</a>.</p>
<p>I really appreciate the feedback:  Thanks everybody!</p>
<p>Greetings from Tjerk!</p>
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		<slash:comments>2</slash:comments>
	
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			<media:title type="html">tjerkw</media:title>
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		<title>Video of SpaceWars on my HTC Magic</title>
		<link>http://spacewarsgame.wordpress.com/2009/06/08/video-of-spacewars-on-my-htc-magic/</link>
		<comments>http://spacewarsgame.wordpress.com/2009/06/08/video-of-spacewars-on-my-htc-magic/#comments</comments>
		<pubDate>Mon, 08 Jun 2009 22:05:04 +0000</pubDate>
		<dc:creator>tjerkw</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://spacewarsgame.wordpress.com/?p=40</guid>
		<description><![CDATA[A lot has happened the last 2 weeks. The most important thing: i got my HTC Magic!! Here is a demo of my game. There is a bug with sensor+sound but i have fixed it this evening by applying damping on the sensor values. More info in the video: I hope to add an alpha [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spacewarsgame.wordpress.com&amp;blog=7778017&amp;post=40&amp;subd=spacewarsgame&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>A lot has happened the last 2 weeks. The most important thing: i got my HTC Magic!!</p>
<p>Here is a demo of my game. There is a bug with sensor+sound but i have fixed it this evening by applying damping on the sensor values. More info in the video:</p>
<p style="text-align:center;"><span style="text-align:center; display: block;"><a href="http://spacewarsgame.wordpress.com/2009/06/08/video-of-spacewars-on-my-htc-magic/"><img src="http://img.youtube.com/vi/GsOu5gKitlI/2.jpg" alt="" /></a></span></p>
<p style="text-align:center;"><strong>I hope to add an alpha version to the android market this week!</strong></p>
<p style="text-align:center;"><strong>Keep checking for updates!</strong></p>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">tjerkw</media:title>
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		<item>
		<title>Boss Logic, Level Logic &amp; more</title>
		<link>http://spacewarsgame.wordpress.com/2009/05/25/boss-logic-level-logic-more/</link>
		<comments>http://spacewarsgame.wordpress.com/2009/05/25/boss-logic-level-logic-more/#comments</comments>
		<pubDate>Mon, 25 May 2009 12:58:50 +0000</pubDate>
		<dc:creator>tjerkw</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://spacewarsgame.wordpress.com/?p=36</guid>
		<description><![CDATA[Did some work on the game this weekend. Here is a list:  Code logic for boss-enemies Implemented one new boss enemy (See screenshots) Implemented game logic for levels (boss health barr, exit when level is completed) Added a level-progressbar to the right which shows how far you are in a level Added new graphics for [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spacewarsgame.wordpress.com&amp;blog=7778017&amp;post=36&amp;subd=spacewarsgame&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Did some work on the game this weekend. Here is a list: </p>
<ul>
<li>Code logic for <strong>boss-enemies</strong></li>
<li>Implemented <strong>one new boss enemy</strong> (See screenshots)</li>
<li>Implemented <strong>game logic for levels</strong> (boss health barr, exit when level is completed)</li>
<li>Added a<strong> level-progressbar</strong> to the right which shows how far you are in a level</li>
<li>Added new graphics for messages during gameplay (see screenshots)</li>
<li>Now game loading is done in seperate thread, and one sees a <strong>load</strong>-<strong>progressbar </strong>before the game is loaded</li>
<li>And more (which i cant remember <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </li>
</ul>
<p>The initial work for multiple levels and multiple dificulties is done. So thats next on my list.</p>
<p>Here a screenshots with some new features:</p>
<p style="text-align:left;"><img class="aligncenter size-full wp-image-37" title="New Features" src="http://spacewarsgame.files.wordpress.com/2009/05/cards_screens_boss.png?w=460&#038;h=283" alt="New Features" width="460" height="283" /></p>
<p style="text-align:left;">I am coming closer to finishing the game!  However it will take some time.</p>
<p style="text-align:center;"><strong>Shall i put a beta version for free on the android market?</strong></p>
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			<media:title type="html">tjerkw</media:title>
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			<media:title type="html">New Features</media:title>
		</media:content>
	</item>
		<item>
		<title>Video of the game on the G1 (HTC Dream)</title>
		<link>http://spacewarsgame.wordpress.com/2009/05/17/video-of-the-game-on-the-g1-htc-dream/</link>
		<comments>http://spacewarsgame.wordpress.com/2009/05/17/video-of-the-game-on-the-g1-htc-dream/#comments</comments>
		<pubDate>Sun, 17 May 2009 19:59:20 +0000</pubDate>
		<dc:creator>tjerkw</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://spacewarsgame.wordpress.com/?p=31</guid>
		<description><![CDATA[Here a video of the game running on the G1. Thanks to Luís Abreu for posting it! The video also shows a bug (when first pressed the play button)&#8230; so it needs some work.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spacewarsgame.wordpress.com&amp;blog=7778017&amp;post=31&amp;subd=spacewarsgame&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Here a video of the game running on the G1. Thanks to Luís Abreu for posting it! The video also shows a bug (when first pressed the play button)&#8230; so it needs some work.</p>
<p style="text-align:auto;"><span style="text-align:center; display: block;"><a href="http://spacewarsgame.wordpress.com/2009/05/17/video-of-the-game-on-the-g1-htc-dream/"><img src="http://img.youtube.com/vi/4PZml-LWW_4/2.jpg" alt="" /></a></span></p>
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			<media:title type="html">tjerkw</media:title>
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		<title>New Artwork: Intro, Menu, Bullets + New Weapon</title>
		<link>http://spacewarsgame.wordpress.com/2009/05/17/new-artwork-intro-menu-bullets-new-weapon/</link>
		<comments>http://spacewarsgame.wordpress.com/2009/05/17/new-artwork-intro-menu-bullets-new-weapon/#comments</comments>
		<pubDate>Sun, 17 May 2009 14:54:06 +0000</pubDate>
		<dc:creator>tjerkw</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://spacewarsgame.wordpress.com/?p=14</guid>
		<description><![CDATA[Yesterday I did a lot of development for the android game. The new features + screenshots are listed below: Game renamed from AirAttack to SpaceWars: main reason is that the ship flies in space Created an intro/splashscreen animation when you start the game Created new artwork for the menu Created animations for the menu (the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spacewarsgame.wordpress.com&amp;blog=7778017&amp;post=14&amp;subd=spacewarsgame&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Yesterday I did a lot of development for the android game. The new features + screenshots are listed below:</p>
<ul>
<li><strong>Game renamed </strong>from AirAttack to <strong><span style="text-decoration:underline;">SpaceWars</span></strong>: main reason is that the ship flies in space <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </li>
<li>Created an intro/splashscreen animation when you start the game</li>
<li>Created new artwork for the menu</li>
<li>Created animations for the menu (the buttons fade in &amp; and animation when pressed)</li>
<li>Created sprites for the bullets: bullets are now shiny, and they have different colors!</li>
<li>Created a new weapon: A <strong>la</strong><strong>ser weapon</strong>, everything that hits the laser is killed. Really looks neat!</li>
</ul>
<p>Some screenshots:</p>
<p style="text-align:center;"> </p>
<div id="attachment_25" class="wp-caption aligncenter" style="width: 335px"><img class="size-full wp-image-25" title="The new game menu" src="http://spacewarsgame.files.wordpress.com/2009/05/menu1.png?w=460" alt="New artwork for the game menu"   /><p class="wp-caption-text">New artwork for the game menu</p></div>
<p> </p>
<div id="attachment_26" class="wp-caption aligncenter" style="width: 334px"><img class="size-full wp-image-26" title="Game Play" src="http://spacewarsgame.files.wordpress.com/2009/05/game11.png?w=460" alt="New background and new bullets"   /><p class="wp-caption-text">New background and new bullets</p></div>
<div id="attachment_27" class="wp-caption aligncenter" style="width: 330px"><img class="size-full wp-image-27" title="Laser Weapon" src="http://spacewarsgame.files.wordpress.com/2009/05/game21.png?w=460" alt="The laser weapon in action!"   /><p class="wp-caption-text">The laser weapon in action!</p></div>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p style="text-align:left;">And a youtube video of the game running on an emulator (on a slow pc, thats why you see the hickups). In the end of the video you will see the <strong>laser weapon</strong> in action!</p>
<p style="text-align:center;"><span style="text-align:center; display: block;"><a href="http://spacewarsgame.wordpress.com/2009/05/17/new-artwork-intro-menu-bullets-new-weapon/"><img src="http://img.youtube.com/vi/l8POgWFVsM8/2.jpg" alt="" /></a></span></p>
<p style="text-align:left;">The video is made with my digital camera in potrait-view.. So thats why it is rotated 90 degrees.. so rotate your head when viewing the video <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p style="text-align:left;"><strong>BTW: I am searching for someone to run the app on a real phone a make a video of the game: too see the accelerometer controls working <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  Anybody interested? Contact me: tjerkw@gmail.com, and i will sent you the APK (for android 1.5)</strong></p>
<p style="text-align:left;"><strong></strong></p>
<p style="text-align:left;"><strong></strong></p>
<p style="text-align:left;"><strong></strong></p>
<p style="text-align:left;"><strong></strong></p>
<p style="text-align:left;"><strong></strong></p>
<p style="text-align:left;"><strong></strong></p>
<p style="text-align:left;"><strong></strong></p>
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			<media:title type="html">tjerkw</media:title>
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			<media:title type="html">The new game menu</media:title>
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			<media:title type="html">Game Play</media:title>
		</media:content>

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			<media:title type="html">Laser Weapon</media:title>
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		<item>
		<title>The First Enemy Boss Ship!</title>
		<link>http://spacewarsgame.wordpress.com/2009/05/10/the-first-enemy-boss-ship/</link>
		<comments>http://spacewarsgame.wordpress.com/2009/05/10/the-first-enemy-boss-ship/#comments</comments>
		<pubDate>Sun, 10 May 2009 20:00:00 +0000</pubDate>
		<dc:creator>tjerkw</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://airattackandroid.wordpress.com/?p=13</guid>
		<description><![CDATA[Today I created the 3d model for the first boss enemy ship. All ships are premodelled in 3d with the open source tool called Blender. Then I render some images which can be used to create sprites for the game.  To show you how the boss looks I created an 3d camera-fly-over animation, check it out: [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spacewarsgame.wordpress.com&amp;blog=7778017&amp;post=13&amp;subd=spacewarsgame&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Today I created the 3d model for the first boss enemy ship. All ships are premodelled in 3d with the open source tool called <a href="http://www.blender.org/">Blender</a>. Then I render some images which can be used to create <a href="http://en.wikipedia.org/wiki/Sprite_(computer_graphics)">sprites</a> for the game. </p>
<p>To show you how the boss looks I created an 3d camera-fly-over animation, check it out:</p>
<p style="text-align:center;"><span style="text-align:center; display: block;"><a href="http://spacewarsgame.wordpress.com/2009/05/10/the-first-enemy-boss-ship/"><img src="http://img.youtube.com/vi/IEhviJ2KWn8/2.jpg" alt="" /></a></span></p>
<p style="text-align:left;">Also an image that was rendered from above (thats how they well be used in the game):</p>
<div id="attachment_15" class="wp-caption aligncenter" style="width: 469px"><img class="size-full wp-image-15" title="The new Enemy Boss" src="http://airattackandroid.files.wordpress.com/2009/05/0004.png?w=460" alt="Image of the new (and first) enemy boss"   /><p class="wp-caption-text">Image of the new (and first) enemy boss</p></div>
<p>Now that the sprites are ready I have to create the <em>game-logic </em>and <strong>code </strong>to make the new boss really a part of the game! </p>
<p>Apart from that I have also created new explosion sprites this week, because i was not happy with the previous explosions sprites. Again Blender was used to create the images (blender has a powerful of particle engine, ideal for explosions).</p>
<p>I created two types of explosions: circle-wave explosions (with a hole in the middle) and solid explosions (without the hole). Some images of the explosions can be seen below:</p>

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			<media:title type="html">The new Enemy Boss</media:title>
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		<title>The AirAttack Android Game in development!</title>
		<link>http://spacewarsgame.wordpress.com/2009/05/09/the-airattack-android-game-in-development/</link>
		<comments>http://spacewarsgame.wordpress.com/2009/05/09/the-airattack-android-game-in-development/#comments</comments>
		<pubDate>Sat, 09 May 2009 15:32:05 +0000</pubDate>
		<dc:creator>tjerkw</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[New Features]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[airattack]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[g1]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[htc magic]]></category>

		<guid isPermaLink="false">http://airattackandroid.wordpress.com/?p=3</guid>
		<description><![CDATA[Hello Everybody! A few months ago I started developing a game for the Android Platform. The game, named AirAttack, is a classical 2d scrolling shooter game (ala Raptor). To give everybody insights into the development process (and to get people excited) I thought about starting a weblog. So&#8230; Here it is! Whenever I develop something new [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spacewarsgame.wordpress.com&amp;blog=7778017&amp;post=5&amp;subd=spacewarsgame&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Hello Everybody!</p>
<div>A few months ago I started developing a game for the <a href="http://www.android.com/">Android Platform</a>. The game, named <span style="font-weight:bold;">AirAttack</span>, is a classical 2d scrolling shooter game (ala Raptor).</div>
<div class="wp-caption aligncenter" style="width: 410px"><a href="http://derdehelft.com/repository/groopy/images/gameScreens.png"><img title="Game Screenshots" src="http://derdehelft.com/repository/groopy/images/gameScreens.png" alt="Screenshots of the game. Shows the menu an the gameplay." width="400" /></a><p class="wp-caption-text">Screenshots of the game. Shows the menu an the gameplay.</p></div>
<p>To give everybody insights into the development process (and to get people excited) I thought about starting a weblog. So&#8230; Here it is!</p>
<div>Whenever I develop something new in the game I will post a message here with screenshots and occasionally some video material. So if you&#8217;re into Android, have an Android phone, or just like to follow a mobile game developer then this is the place to be!</div>
<div style="text-align:left;">In this first blog-post i will explain the current status of the game. Well lets start off with a video of the current game:</div>
<p> <br />
<span style="text-align:center; display: block;"><a href="http://spacewarsgame.wordpress.com/2009/05/09/the-airattack-android-game-in-development/"><img src="http://img.youtube.com/vi/ELpi60HW9Uw/2.jpg" alt="" /></a></span><br />
 </p>
<div style="text-align:left;">The game currently has the following features:</div>
<div style="text-align:left;">
<ul>
<li>Multiple ways to contol the ship:
<ul>
<li><span style="font-style:italic;">Trackball</span>: moving and shooting</li>
<li><span style="font-style:italic;">Accelerometer</span>: moving (by tilting the device)</li>
<li><span style="font-style:italic;">DPad</span>: moving</li>
<li><span style="font-style:italic;">Touchscreen</span>: for switching weapons and firing the megabomb</li>
</ul>
</li>
<li>Multiple weapons for the ship
<ul>
<li><span style="font-style:italic;">Simple </span>gun</li>
<li><span style="font-style:italic;">Spray </span>gun (variable #bullets and spread angle)</li>
<li><span style="font-style:italic;">Missile </span>gun</li>
<li><span style="font-style:italic;">Boomerang </span>weapon</li>
</ul>
</li>
<li>There is a <span style="font-style:italic;">megabomb </span>which destroys everthing</li>
<li>Multiple enemies</li>
<li>Multiple fly paths for the enemies (i alsa develop a <span style="font-style:italic;">PathCreator </span>app to create fly paths for enemies)</li>
<li>Initial support for collecting credits (currently only coins, but other powerups will be added)</li>
</ul>
<div>I am planning to built the following features:</div>
<div>
<ul>
<li>Support for levels, and creation of levels</li>
<li>Support for different dificulty levels</li>
<li>More enemies
<ul>
<li>Multiple megabosses</li>
<li>Ground turrets</li>
<li>Mines (and a ship that places the mines)</li>
</ul>
</li>
<li>Adding of a laser weapon</li>
</ul>
</div>
</div>
<div style="text-align:left;">So this is my first post. I think my next post will be about the development environment that i use. However i will try to not go into the technical details too much. So i will try to never post code-listings and keep a focus on the game and the gameplay.</div>
<div style="text-align:left;">So are you excited?<span style="font-weight:bold;"> Do you have comments? Let me hear it!</span></div>
<div style="text-align:left;">You can also follow me on twitter: <a href="http://www.twitter.com/tjerkw">www.twitter.com/tjerkw</a> (if you&#8217;re into that)</div>
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